Two more dogs to go.
Now all four evil dog designs are drafted, and they will be reiterated for color, skin pattern, and minor details. One of challenges for making good iPhone game is to, I think, deliver properly formatted graphic assets for small screen; small details get lost, lines and major features stand out, light plays big role there too. I don’t really think that I can make solid assets with just one stroke. I might need to go over few more time until I ‘get it’ and using vector oriented graphics such as Adobe Illustrator, Inkscape, or even Blender could help very much in doing so.
I will make another post about how to render your still image properly next time.